Vic's 2010 Campaign

More twists than a pretzel factory
Journal entry

The journal of Ryodan Copysmith

To say I was stunned by the revelation that my father was, in fact, an assassin would be the most extraordinary understatement possible. My whole life to this point has been a lie. What of my mother? Was my father’s affection for her real. I suppose even an assassin might fall in love. Certainly, she was in love with him, or was she? For elves to unite with humans seems such an unlikely thing when an elvish courtship can last decades. With my father the two meet and within the span of a year my mother was married and pregnant with me. Now, some quarter century after, my father is dead in a foreign land, murdered and left for all to see. At least I assume this is a foreign land. Who’s to say he’d not been here before.

Why were we here? I know the story of how the elves wished to have more influence in this land now almost barren of their kind, but was it more than that? Certainly, if my father had wanted to retire he would not have advertised his position as an assassin. Was he already known here? It would have been a great difficulty for him to come here in the last 25 years with a wife and child expecting his return. Was he expecting trouble? Did he leave some clue where I could find it? If he was as they say he was, how could he not know what would come of being here? Why bring me? These questions torment me being so far from answered.

After my fathers murder things were simple, simple and macabre. My father had been murdered for what seemed to be political reasons, the body left for all to see, a clear message, a message to someone. Now things are not so simple. I am told that my father is or rather was an assassin and that he refused a job and was killed. Why would he refuse a job? Why would an assassin wanting to retire be here in a lawless place who’s streets now run with blood? The more I learn, the less sense things seem to make.

After our meeting with the corpulent woman who runs the thieves guild we decided to return the the organization run by the halfling to try to make sense of the whole jumble of mismatched information. The plump thief had admitted that she contracted the hit for one of the bothers (Jay’s note: I never can get all these names straight it would help to have brief descriptions) and that the assassin was the same one who killed the elf on the road. On the way to locate Jax we find ourselves followed by a woman. It was decided that we would create a distraction to hold her attention while Tarka circled around behind. As we start the distraction we heard the sounds of battle from atop a building near us. When we get up there we discover that Tarka is battling 3 assailants having killed the 4th. Standing on a wagon I boost the halfling fighter up so that he may engage them from behind. I launched several volleys of magic missile which along with Milo’s battle prowess we manage to quickly turn the tide.

We disposed of the bodies having checked them throughly. It is clear that someone wants us dead but so far they have not made a serious effort to do so. It is strange that someone would send such an under-powered group after us when we eliminated the group sent for the old man so completely and without casualties. I have to believe that this in not the same group. Perhaps that is what someone thinks I should believe. In any case we finally met with Jax Nimblefoot and were told that the assassin we are looking for is the Crimson Spirit.

As we seem to be constantly on the defensive I decided that perhaps it would be better to reverse the situation and place our enemies on the defensive so that we have more of an advantage. To this end I proposed that we create a series of traps for our adversaries. When I ask Tarka where he thinks the most likely spots for an ambush would be he replies that if it were he, he would strike at us in public, a bath house or at a temple. When I say us, I should clarify. The focus of these latest attacks seems to be Tarka. There is something about Tarka that threatens the plans of our enemies. Of course as a trained Kozakuran assassin, a ninja, he would likely be able to spot another such person. Perhaps it is something more. Perhaps someone Tarka would know from his past is here in Kor. Whatever it is, it will happen soon. Tarka’s elimination seems far too high a priority for him to be just a minor nuance. We must find out what is happening in this city.

In preparation for out trap I suggested to Tarka that he make it obvious that he intends to leave the city within a week in the hopes of forcing the attempt on his and our lives to happen with less preparation. I also suggest that he should take his bath immediately before our adversary has time to hire additional assassins. This would eliminate one avenue for a possible attempt on his life. I would go with the rest of the party and find a suitable inn wherein we could eliminate as many avenues of assassination as possible forcing our adversaries into locations we had studied and knew. After securing the room we went to rendezvous with Tarka at a store we had picked somewhat at random. We became more and more concerned as Tarka was late for our meeting but we were unable to do anything but wait lest we miss him. Finally, there came a crash as a red cloaked figure with a mask blew through the window. On the figure’s heels was Tarka. I unleashed a magic missile spell as the figure crash through another window at the back of the store. I then perused the figure through the window passing through a cloud of mist left in the fleeing person’s wake. I was able to use my cloak to protect me from the mist and saw movement from a window in another building. Unfortunately, Milo Miniwick was not so lucky going through the window. He and his mount took the full brunt of the mist and began fits of coughing, sneezing and had eyes shot though with angry red. I cast a spell of protection over myself not wishing to go into battle unprepared. Unfortunately, I then took a poison dart to the leg. As Milo finished washing the mist from his and his mounts face and came out to join me I tried to indicate where the assassin had gone. It was then that the world suddenly turned 90 0 and came up to slap me in the face.

During the fight, both Tarka and I had been poisoned and the cure was almost worse than the poison. He was also wounded and in no shape to continue. Milo’s dog was unable to track the assassin, not surprising considering the effect of the mist. There was little we could do other than to return to the inn and the room we had waiting. Tarka insisted that there would be no more attacks that night but I was skeptical. So far our opponents had out guessed us at every turn and I was sure they would strike now that we were weakened but it would still take time to find our new location and setup an ambush. I hoped that we would have enough time to rest before that time came. As it was just getting to be sundown as we made our way to the inn I knew that we could rest and still have a few hours before dawn in which we might become the hunters. After waking, we scoured the area around our inn for a possible ambush and came across a window that offered a perfect view of our room, trapped with a gas trap. We decided to trigger the trap and see who would come to check it. Strangely, after we triggered it no one came. After a long while Tarka said we had been drawn away from our room. It seemed likely that our trap within a trap had become a trap within a trap, within a trap and someone was attempting to turn the tables on us. Again, we endeavored to reverse the situation. We made our way up to the window to peer into our room at the inn. Careful study showed that the room’s door was now slightly ajar. It was decided that Tarka was to hide in the location overlooking the room as we went back. We devised a rope for Tarka to slide down though the window into the room with the hope that we could then flank our opponents and trap them between us. Again, we were out foxed. We found the room empty of all but a floor full of caltrops. When I looked to the window across the street to signal to Tarka not to slide across he was gone. Panic welled up in me as I realized we had been fooled, the tables had been turned and now Tarka was under attack and we were in another building. We rushed to his aid to find him in dire straights atop the building next door. Someone had attempted to garrote him. This was becoming an all too familiar scene. Wire had been the weapon of choice in the slaying of the elf along the road and it seemed likely that the same assassin was involved here. Tarka had thrown the assassin off him, hurling the assailant over the roof to the street below. Now, as we pursued the assassin we had one advantage, a clear trail. We were not in the busy streets of midday as before, but the near barren streets of the pre-dawn hours. Milo’s mount Phydeaux could now follow our target with little trouble. As we trailed the killer we came to an empty warehouse with a woman seated in the middle. It was clear that this too was a trap but not clear how. As we entered the doors slammed shut and we heard the call for guards. It was then we saw who the woman was, the head of the local thieves guild. Undoubtedly, she bore the marks of a garrote around her neck but we wasted little time checking. Tarka burst through the back door and we again pursued the assassin. The ever crafty opponent continued to lead us on a chase through the city as the sky began to lighten with the coming dawn. We finally tracked our prey to a bridge over one of the rivers running trough the city. It was there the chase ended as our quarry eluded us, diving into the river where we could no longer pursue. We checked the sewers going to the river but it was clear that the garrote wielding fiend had not gone that way as they were locked and rusted closed.

Finally we meet with Jax, the halfling, who informed us that that night most if not all of the sixty odd thieves guild members had been slaughtered. Somehow we had been implicated in the affair. Now we were the target of an angry city guard. More over those that were moving in had been identified as the Yakuza clan. A band of violent underworld gangsters know for their merciless nature. One thing was made clear though. The assailant in the red cloak had not been the one we had just pursued through the city. It had been Jax associate (Jay’s note: We need an NPC created for this character). Furthermore he admitted that he was the Crimson Spirit or rather the whole organization was. The attack at the bathhouse had been a test.

In retrospect my father’s death seems very inconsistent with all we have learned. All the evidence points to an assassin hired by one of the contending ruling factions while at the same time the method is completely inconsistent with any of the methods used by any of the assassins we have seen so far.

A New Wrinkle Part 2

Returning to the city of Kor the party decides to split up before entering as the cleric Tyrra Wyrvenjack is as of yet unknown to the thieves guild. They decide on an inn as a rendezvous point and enter through different gates. Tyrra goes to the specified inn to wait and the rest of the party wends their way into the central part of the city hoping to be spotted by Mog’s people before being waylaid by the guild.

Soon enough a small boy approaches the party refering to the signet ring on Ryodan Copysmith’s finger and asking if they are family too. Realizing this is their contact the party follows the boy through several streets until they find themselves in a blind alley. The boy informs them they are surrounded, turns himself back into a halfling and begins to question them as to where they got the ring and what they are doing there. The party explains they were told by the wizard Corbin to find Mog and that he would know what they were to do. The halfling informs them Mog was murdered in the night and they have not finished going through his papers so there is no way of knowing what it was intended they do. The halfling is also dismayed over the death of the scroll carrying elf. The party informs him that the fall from his horse, resulting in his death, was no accident but a deliberate murder.

The halfling further confirms suspicions of the woman with the thieves guild both in the matter of the set up and the murder of Ryodan’s father. He shocks them all when he declares Ryodan’s father to have been one of the top assassins in the city, a fact Ryodan never suspected. This was the reason for murder of the father and for the attempt to discredit the son. The party is told the same person who killed Ryodan’s father must be responsible for the death of the elf. After much consultation it is decided that the party will confront the thieves guild in the hopes of finding the truth from the woman behind all this.

Meanwhile back at the inn Tyrra answers the door to find a child with an unsealed note for her. It appears to be in Ryodan’s hand and instructs her to meet them at a certain tavern right away.

Boldly, the party goes directly to the tavern the woman operates the guild out of. They offer her half the gold they got from the “bandits” saying she was lucky to get anything after setting them up like that. She is amused by this brash approach and declares the party to have guts. She then tells them that the murder was paid for by the brother who wished to bring back the Kozakuran’s by forcing them to deal with the death of thier ambassador to Caeradon. It is further revealed that our half-orc companion is a ninja hired to protect the ambassador.

A New Wrinkle

As our journey continues our intrepid band finds themselves trying to decide what to do with the mysterious magical scroll they have found on the body of a dead elf. After much discussion it is decided that Ryodan Copysmith will open the scroll. He will then rely on his scribe skills to reseal it with it’s own wax once it’s read. He feels he should be able to do this as the dead elf was also in possession of a magical signet ring that matches the scroll’s seal. Before the scroll can be opened the Half-Orc cocks his head at some sound unheard by the rest of the party and quickly drawing his bow, fires a warning shot into a tree right next to the head of an unknown approaching human woman. Happily before more violence is forthcoming the woman is identified as one Tyrra Wyrvenjack, a cleric the Half Orc recognizes as having helped guard the caravan he had been a part of. Both parties are suspicious of the other’s escape but agree for the moment to work together to try and determine what is happening. Once that is settled the Half Orc delicately slits open the scroll, the party is astonished as the wax, once removed, vanishes into a puff of smoke. Ryodan shrugs and decides to read the scroll anyway. After just barely scanning the title his mouth drops open and he begins to drool and make unintelligible noises letting the partially opened scroll fall from his fingers. After this obvious magical malady has struck, no one else tries to read the scroll and the companions, finding none among them able to heal their stricken friend, decide to continue onward hoping to find a cure for him along the way. They make haste as they have noticed a mounted party coming with quickly from the direction of the city about a half day’s ride away.

Along the road Laereth Mallchel‘s sharp eyes spot an inn on the road ahead and the party decides to stop for the night and try to get their bearings. The inn is the property of a single family run by a woman and her three sons. It is a welcoming place with few customers as twilight falls. A girl pops up and after looking closely at Ryodan’s blank face and vacant eyes she darts away only to return with an old man who identifies himself as the wizard Corbin . He quickly restores Ryodan’s intelligence back to normal and calmly informs the party he is the scrolls intended recipient. He is most distressed to hear of the death of the elf as he was the wizard’s former pupil. Though he refuses to divulge the scrolls contents he requests the party’s aid. He entreats them to return to Kor and get in touch with his compatriot Mog. All they are told is while Mog may not be the brightest he is fiercely loyal and his people will find the party if they merely wander through the central part of the city, the fallen elf’s signet ring will identify them to any of Mog’s followers. Mog will be able to enlighten the party further as to how they can help.

In partial payment for delivering the scroll and their hoped future help the old wizard confirms the party’s suspicions of the task set to them by the woman of the thieves guild. It was a set up intended to discredit them. Furthermore the wizard informs Ryodan that the woman who they had tried to get them killed was the same person who ordered his father murdered, although the wizard did not know who the murderer was nor who hired the guild for his execution.

Their conversation is brought to an abrupt halt as two armed men appear in the doorway of the inn. Their target seems to be the old wizard and the party due to their obvious collusion with the aged man. A fight ensues during which four more attackers appear, two in the inns rafters and two in a window. These ruffians are hardly a match for our hearty band and all are dispatched in short order save one put to fearful flight during the combat. Tyrra uses her holy powers to revive the lead attacker and the party tries various methods to persuade him to talk. The wizard does not approve of some of their methods and withdraws to his room upstairs along with his female companion. While most of the party is involved in the unsuccessful interrogation Ryodan and Milo Miniwick go outside to search the villain’s heavily lathered horses. They discover orders written in perfect elven for the old wizard’s capture. Ryodan quickly ascertains a human wrote the note, probably a woman. All thoughts leap back to the woman at the thieves guild. Inside the subject of their interrogation finally breaks his unwavering silence after some unique persuasion by the Half Orc. The man proves to be a mercenary and confirms the attack was aimed at subduing and retrieving the old wizard, the party was believed to be on the road to the dwarves (as was originally planned upon finding the scroll). He did not know who had ordered the abduction, but he did know there were nine in the party that had come after them, that left three attackers unseen and the fled man from the earlier unaccounted for. The party decided the others were waiting for the full near moonless dark to fall before they attacked.

Sure enough the keen ears Milo’s canine steed heard the stealthy approach of several men as they encircled the inn. After a rapid whispered consultation all the lights in the inn are doused, the decision to fight under the cover of darkness due to several party members heightened night vision. Tyrra and Milo, not having these racial advantages, both brace themselves out of the way and wait for the fight to begin. The battle in the darkness is even briefer and more ugly than the previous attack during daylight. Even Tarka’s worg dispatches several attackers as they close in on the inn. Sudden light blooms as a fireball roars down the upstairs hallway roasting a final attacker, signs of the old wizard’s skill. Survey after the fight shows the sad news of the death of the family who runs the inn as well as the death of the wizard’s companion. It also reveals there were more than nine attackers total. The dead are removed from the main building before the party catches a brief guarded rest.

Since these men were somehow connected to the woman at the thieves guild the party decides to follow the old man’s advice and seek out his friend Mog back in Kor. During the night all the dead were either burned be they foe or buried decently be they innocent. Also the old wizard’s companion appears to have been resurrected as an orc. It is decided they will part ways with the wizard and return to the city to seek answers there.

The Adventure Begins (Part 2)

After being given the location of the band we headed south and encountered a party in what looked to be the described location. One of our party was spotted and the other party demanded booze or money. When neither was forthcoming they attacked. The fight ended after we routed what we thought were bandits. We came upon a group holding bows and claiming to be merchants. We ran them off and searched the wagons finding nothing to indicate them as the ones we were looking for. Theses merchants claimed the leader had ridden off. My familiar spotted someone fleeing south along the road. We gave chase. The riders horse stumbled and feel killing the rider, an elf with a very interesting magic signet ring and a scroll. We decided to take the scroll to the dwarves further down the road as this seemed to be the most likely location for it’s intended delivery. At this point is was clear that we had be duped into stopping the delivery of this scroll.

The Adventure Begins

Our campaign so far consists of a party of 4 non-humans containing; Laereth Mallchel, a fiddle playing Elf and Ryodan Copysmith a Half-elf, both armoured spell casters, Milo Miniwick, a dog mounted Halfling weilding a lance and Tarka a Half-Orc with a penchent for putting arrows through people. The opening game consisted of the party meeting in the city of Kor on the island contenent of Caeradon after the elvish bard had her coin purse snatched by a halfling member of the thieves guild. We traced the guild hangout to a local tavern where we encountered a female guild member who offered to give my character Ryodan Copysmith (the half-elf) information on his father’s murder six months prior. In exchange for this information the party was told that the guild wished to collect money owed by a gang of bandits half a day south of town. The party was lead to believe that these bandits were responsible for the attack on Tarka’s caravan.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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